My word, is it 2015 again already? These universe cycles go so quickly these days. Next thing you know, it will be the Big Squish all over again.
2014 was a good year for me. That’s how I plan on thinking about it, at any rate. While some aspects of my personal and professional life were less than ideal, I believe that I produced and helped to actualize some works of great intrinsic value. Here are a few recent highlights:
I began the new year with a reinvigoration of my Session Report series on Entropy. Session Report: Mage Knight Board Game and the Sandbox represents the next evolution of the series–not an evolutionary leap, but a subtle innovation, like a new pattern of stripes or spots. The newest concept is that, in addition to providing a narrative retelling of a single play session and an overview of the game’s mechanics, I will launch into a monthly theoretical discussion of a different aspect of game design. In this article, I talked about sandbox games and how to tell a good sand castle platform from a stinky catbox.
Near the end of the year, I replaced my singular Session Report with a marathon of smaller reviews, called the 12 Days of Gaming. Although these reviews are (slightly) more succinct than my norm, I couldn’t resist gushing over a few favorites, such as The Lord of the Rings, Flash Point: Fire Rescue and Hey, That’s My Fish! Also worth checking out part one of an ongoing solo roleplaying game (or creative writing exercise, by a different standard), generated using the excellent Storyteller Cards.
I haven’t been alone at Entropy, though. Late last year, I invited Chris Holly into the fold, and he’s been generating some fantastic content. In January, we launched his new series, Playing Detective, wherein Chris discusses his love of the detective genre and analyzes the successful and failed attempts to combine it with the realm of the interactive. The debut post covers the one-of-a-kind Sherlock Holmes Consulting Detective, while the next leg, coming this week, discusses the Tex Murphy series of computer adventure games.
A Word is Worth a Thousand Pictures is another essay from game designer and publisher Phil Eklund on Entropy. I am increasingly convinced that Eklund is board gaming’s greatest thinker–he might not be the savant of game design (I can’t personally comment, not having played his games yet), but he’s a great font of intellectual discussion. In this essay, inspired by his upcoming title, Neanderthal, Eklund discusses the impact of vocabulary on human cognitive development.
Outside of Entropy, I launched a new series on NerdSpan called The World on My Table. The World on My Table is a monthly concept that explores a more casual side of my gaming obsession. Rather than involved final-word reviews and essays, it represents my shifting thoughts on whatever I happened to play that month, alongside quick nuggets of tabletop gaming news. In January 2015, I discussed my two most-played games of the month, the indie game Shadows of Malice and the ultra-flavorful deckbuilder Legendary Encounters: Alien.
Finally, I continue to contribute board game reviews for Indie Cardboard. Most recently, I reviewed David Chott’s colorful and creative tile-laying game, Lagoon: Land of Druids.
Well, that’s all for now. Until next time, kiddos!